Jul 28, 2007, 10:22 PM // 22:22
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#1
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Ascalonian Squire
Join Date: Nov 2006
Location: UK
Guild: Togo Dies [ToD]
Profession: W/
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End chest for tombs
Ive recently done a few tombs runs with the standard b/p group and ive noticed that on average theres a party member that gets 2 or 3 greens drop from the darkness at the end, leaving some with no drops at all.
I think that an end mission chest should be added like in Urgoz ect. to balance out the drops at the end because its a good hour and a half to 2 hours to get through it all and if you dont get an ecto or one of the few gold drops on the way, and a green doesnt drop for you, you have hardly anything to show for it, at least you will get some sort of drop at the end if a chest is added.
What do you guys recon?
Last edited by Prince Rakarth; Jul 28, 2007 at 11:09 PM // 23:09..
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Jul 28, 2007, 10:35 PM // 22:35
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#2
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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This has been suggested already, and I still agree.
They did so with Urgoz and the Deep.
Why not for The Tombs and Sorrow's Furnace too?
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Jul 28, 2007, 10:49 PM // 22:49
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#3
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Krytan Explorer
Join Date: Jun 2005
Guild: Donkey Pops
Profession: W/Mo
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/agree
big fan of deep since now this
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Jul 28, 2007, 11:49 PM // 23:49
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#4
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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FULLY agree. I hate it when any one, including myself, gets TWO greens in Tombs. It just doesn't seem fair to the rest of the team.
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Jul 29, 2007, 02:14 AM // 02:14
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#5
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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You would hate being in a party with my ranger.
(I gave away one of the greens afterwards)
I think it probably couldn't hurt to make it work like every other place like it.
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Jul 29, 2007, 08:52 AM // 08:52
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#6
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Krytan Explorer
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/signed, consistency is good IMO
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Jul 29, 2007, 09:50 AM // 09:50
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#7
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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/signed, the greens are pretty worthless now. Adding inscritpion shadow blades and mabay a few new skins would really revive that place.
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Jul 29, 2007, 09:52 AM // 09:52
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#8
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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On average I earn more gold in tombs from selling junk to the merchant than from selling the greens there. And this was true even in the months immediately after tombs went live when the greens were new. So I don't care too much about getting a green there or not.
However I can't think of a reason against this suggestion, so I support it fully.
/signed.
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Jul 29, 2007, 11:34 AM // 11:34
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#9
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Lunar Rabbit
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There's no reason why they shouldn't.
Signed.
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Jul 29, 2007, 12:03 PM // 12:03
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#10
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Krytan Explorer
Join Date: Jun 2006
Location: Denmark
Guild: Venatus Una
Profession: N/Rt
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This is like the Elite Mission of Tyria (Pre GW:EN)
/signed
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Jul 30, 2007, 04:58 AM // 04:58
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#11
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Krytan Explorer
Join Date: Jul 2005
Location: Canada! eh!
Guild: ~none~
Profession: W/Me
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/signed
I finaly got my first green there after 12 run's :/
would definatly make it more fair for everyone and a lot more apealing
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Jul 30, 2007, 08:03 AM // 08:03
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#12
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Frost Gate Guardian
Join Date: Mar 2006
Location: Sarcastic self opinionated old FART
Guild: Guardian Archangels
Profession: W/
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LOL its ironic, our guild has an award system, if you complete tombs you get a little badge and some prizes etc, and i couldn't remember if one of the players had done it. I got told..." remember he was there...he got ALL the greens" !
so yeah....consistent stuff would be better, in pugs you have lost out mostly, in a guild team you probably share it all out.
/signed
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Jul 30, 2007, 08:41 AM // 08:41
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#13
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Krytan Explorer
Join Date: Nov 2006
Location: Sol 3
Profession: R/
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Making Tombs and Sorrow's Furnace on par with Urgoz's Warren and The Deep, with a chest at the end of each? Oh hell yes, that would be awesome. And concerning the Darknesses, a chest could even spawn for each one.
/definitelysigned
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Jul 31, 2007, 01:40 AM // 01:40
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#14
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Nay... imagine that one chest spans, someone opens it, he gets a victo, and runs away.
It would be better just one chest, with multiple drops (one green, one inscribed gold item and one obsidian shard and the double in hard mode)
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Jul 31, 2007, 02:04 AM // 02:04
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#15
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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/signed for one chest at the end. Because seriously, why not?
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Jul 31, 2007, 02:15 AM // 02:15
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#16
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Desert Nomad
Join Date: May 2006
Guild: Scars Meadows [SMS]
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It'll make the place more lively.
/signed
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Jul 31, 2007, 04:58 AM // 04:58
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#17
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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The problem with Sorrow's is that there is no real "end" to Sorrow's.
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Jul 31, 2007, 08:34 AM // 08:34
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#18
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Forge Runner
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/signed for tombs
don't know how it'll work for Sorrow's Furnace.
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Jul 31, 2007, 10:10 AM // 10:10
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#19
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Guild: retired from gw [agro] still ftw
Profession: W/
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/signed totally agree... A chest could give that place a serious boost.. .... not sure about SF tho cause that place isnt an elite area like tombs, deep and urgoz... But i defo agree on the tombs idea
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Jul 31, 2007, 11:46 AM // 11:46
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#20
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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/signed
Adding it to the deep/urgoz changed that experience completely. Before a new guy would spend hours in there and have nothing to show for it, now they are eager to go in again.
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